<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-30411795</id><updated>2011-10-03T22:47:31.481+02:00</updated><category term='java'/><category term='wesnoth'/><title type='text'>Viliam Búr</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-30411795.post-2186184701936321376</id><published>2008-08-25T02:24:00.004+02:00</published><updated>2008-08-25T21:54:06.693+02:00</updated><title type='text'>Platform Game in Four Days</title><summary type='text'>I was invited to be a juror in a programming competition Špongia. The competition is about programming computer games in several days. To understand how contestants feel, I challenged the organizer Dano Lovásko for a programming battle. One against one, time limit 4 days, more precisely 3½, topic "platform game", programming language of own choice. We have not found yet an independent jury to </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/2186184701936321376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=2186184701936321376' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/2186184701936321376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/2186184701936321376'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/08/platform-game-in-four-days.html' title='Platform Game in Four Days'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-8875840124703512694</id><published>2008-08-10T18:44:00.007+02:00</published><updated>2008-08-10T23:45:20.564+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wesnoth'/><title type='text'>Water Battle Map for Wesnoth, Improved</title><summary type='text'>In previous two articles we have designed a multiplayer scenario for water battle, called "2p - Pool", where one player can recruit only Merfolk units, and other player can recruit only Naga and Saurian units; the map was published on Wesnoth add-on server. In the last article we will move the choice between Merfolk faction and Naga faction inside the scenario. Each player will decide by moving </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/8875840124703512694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=8875840124703512694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8875840124703512694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8875840124703512694'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/08/water-battle-map-for-wesnoth-improved.html' title='Water Battle Map for Wesnoth, Improved'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_he_8ljAFZmA/SJ8brrRqJWI/AAAAAAAAADM/QtwcLHBkqcE/s72-c/game0.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-7703082161265370625</id><published>2008-08-05T20:15:00.003+02:00</published><updated>2008-08-25T00:08:48.964+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='java'/><title type='text'>Real Numbers in Java</title><summary type='text'>In programming language Java there are two primitive types designed for work with real numbers: float and double. Their sizes are 4 or 8 bytes, which contain 1 sign bit, 8 or 11 exponent bits, and 23 or 52 mantissa bits. The real numbers are rounded after certain number of valid digits; that means that greater numbers have greater rounding errors. We need to make a difference between the ranges </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/7703082161265370625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=7703082161265370625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/7703082161265370625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/7703082161265370625'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/08/real-numbers-in-java.html' title='Real Numbers in Java'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-5365405405634267281</id><published>2008-08-03T23:43:00.004+02:00</published><updated>2008-08-25T00:08:41.131+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='java'/><title type='text'>Integer Numbers in Java</title><summary type='text'>In programming language Java there are four primitive types designed for work with integers: byte, short, int, and long. These are signed integer numbers with size 1, 2, 4, 8 bytes, that is 8, 16, 32, 64 bits. (Also char type designed for work with characters is a 16-bit unsigned integer, and we can use it for mathematical operations, but for the sake of program legibility I do not recommend </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/5365405405634267281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=5365405405634267281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/5365405405634267281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/5365405405634267281'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/08/integer-numbers-in-java.html' title='Integer Numbers in Java'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-8679824135481492759</id><published>2008-07-27T08:41:00.005+02:00</published><updated>2008-08-10T18:53:49.913+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wesnoth'/><title type='text'>Water Battle Map for Wesnoth, Published</title><summary type='text'>In previous article we have designed a map for water battle, called "2p_Pool.map". Now we will specify that players can only recruit Merfolk and Naga units. And then we will publish the map on the Wesnoth add-on server, so that other people can download it and play against each other online.

In map editor we can only place terrains and starting positions. For anything else we must create a </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/8679824135481492759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=8679824135481492759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8679824135481492759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8679824135481492759'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/07/water-battle-map-for-wesnoth-published.html' title='Water Battle Map for Wesnoth, Published'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-6099745605278369025</id><published>2008-07-26T21:25:00.009+02:00</published><updated>2008-12-09T00:52:11.267+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wesnoth'/><title type='text'>Water Battle Map for Wesnoth</title><summary type='text'>Do you know Battle for Wesnoth? It is a turn-based strategy game with a fantasy theme. You can freely download it from the website and start playing right now. (Really, do it! Then return to read the rest of this article.) There is even more. You can create your own maps, design your own military units, and write your own stories; and then you can share them on the Internet. Let's try it now!

</summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/6099745605278369025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=6099745605278369025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/6099745605278369025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/6099745605278369025'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/07/water-battle-map-for-wesnoth.html' title='Water Battle Map for Wesnoth'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_he_8ljAFZmA/SIt6nTfOeiI/AAAAAAAAAA8/goo79lfPL-I/s72-c/editor.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30411795.post-8411763611663906271</id><published>2008-07-26T19:27:00.010+02:00</published><updated>2008-08-25T02:31:14.851+02:00</updated><title type='text'>Site Map</title><summary type='text'>Welcome, this is my English blog. There are not many pages yet. Hopefully there will be more later. If the pages become too many, here is a list to find what you want:


General:

Site Map
Platform Game in Four Days




Java:

Integer Numbers in Java 
Real Numbers in Java 




Battle for Wesnoth:

Water Battle Map for Wesnoth
Water Battle Map for Wesnoth, Published
Water Battle Map for Wesnoth, </summary><link rel='replies' type='application/atom+xml' href='http://viliambur.blogspot.com/feeds/8411763611663906271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=30411795&amp;postID=8411763611663906271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8411763611663906271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30411795/posts/default/8411763611663906271'/><link rel='alternate' type='text/html' href='http://viliambur.blogspot.com/2008/07/site-map.html' title='Site Map'/><author><name>Viliam Búr</name><uri>http://www.blogger.com/profile/10740340700292683369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
